Nordic Game Jam 2023:

This game was created at the 48 hour Nordic game jam in Copenhagen.

Controls:

Movement: [WASD] or [Arrow keys]

Rotate: [Q] counterclockwise - [E] clockwise

Restart level: [R]


Description:

Evolutionary Enigma is a unique and engaging puzzle game where the player have to construct an organism by placing cells in a grid. 

The objective is to collect all the spice piles in each level while navigating through tight spaces. 

The players must use their foresight and puzzle-solving skills to carefully construct the organism in a way that will enable it to navigate through each level and collect all the spice piles.

Throughout the game, players will encounter a variety of challenges, including tight spaces that require the organism to be compact and hazards that require sacrificing parts of the organism to progress.

The 3 sub-themes we got where:

  • Paramecium
  • Malleability
  • Chili powder
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSpicy Overlord
GenrePuzzle
Tags2D, Abstract, Brain Training, Difficult, Global Game Jam, hard, Pixel Art, Singleplayer, Unity

Comments

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(+1)

Hey, this is a very clever puzzle! Well done!
Are you still developing it?

(+1)

Thank you!

This was a GameJam game, so the current state of the game was what we had time to create.

Maybe in the future, but we are all student at the moment so we don't have a lot of free time.

(+2)

The rotation function doesn't seem to work for me. But otherwise very cool and challenging game!

The rotation is only unlocked later in the game

(1 edit) (+1)

This is a pretty original puzzle game. But I think the user-interface needs some work. I think it's better to hide the SKIP button behind a pause menu, it shouldn't be that big and visible, else players will just skip all levels and won't understand the game. Also it could use a level select screen, so you know how many levels there are, and also which ones you skipped. Still, very cool game.

Thank you for giving your feedback! This game was made in a 48 hour game jam. So there weren't time to implement a lot of the features we wanted. I agree, the UI is probably the least polish part of the game. Glad you like it!

(+2)

creative and fun